

4 corporate owned assassins are tasked with killing a self appointed CEO atop a strange tower.
A turn-based RPG with dynamic dialogue and a classic visual style. This was my final year project for college and designed to showcase skills in various areas such as animation, 3D modelling, writing, programming and level design.
The visual presentation was much inspired by classics that defined the genre of turn-based RPG, aiming for an old-school PS1 aesthetic.
The game uses Ink as the backbone of the dialogue system, allowing for dynamic dialogue with choices that are remembered. Ink script is parsed into Unity as a JSON file and is read into the game’s UI.
All assets (Except audio) were created by myself for this project.